Fixup plugin
Posted: 2017 Jan 01 4:42 pm
Text hämtad från: http://www.racedepartment.com/threads/f ... ort.49275/
Alla pluginer finns för nerladdning här på download delen lr genom att följa länken ovan.
Fixup är ett måste, och fixar massa nödvändiga saker.
Details provided in the readme.
Furthermore, I recommend to change the file
"Audio.ini"
in the RBR root directory as follows:
[OPTIONS::SOUNDS]
NumberChannels=64
This should significantly improve the quality of the sounds.
Especially you should then be able to hear the rain falling and some more gimmicks.
History
2.8 2016-12-10
New features
* Z-Modeler fix
2.7 2016-02-11
New features:
* another sound buffer fix, this time in the context of the mixer
* adaptive FFB has configurable FPS now
* added FFB steering wheel dead zone
* ten times the number of fences for add-on tracks
2.6 2015-03-01
* no calibration of FFB in replay
* adaptive FFB disabled by default
2.5 2015-01-27
New features:
* adaptive force feedback configurable
2.4 2015-01-19
New features:
* adaptive force feedback
2.3 2015-01-07
New features:
* check and fix textures indices after loading the LBS file
2.2 2014-09-21
* improved support for online plugins
2.1 2014-07-03
New feature:
* sound bug fix: fixed calculation of gravel pitch
2.00 2014-03-02
New features:
* show patch revision in dialog
* removed material maps patch, which is now part of the PhysicsNG plugin
1.13 2013-07-14
New features:
* fix sanity check of index in rally names array while loading
car flip animation
1.12 2013-04-08
New features:
* check and fix name offsets of animation ids in DLS data
1.11 2013-03-28
New features:
* material maps fix
1.10 2013-02-28
New features:
* fix collision mesh calculation
1.9.3 2012-12-31
New features:
* check and fix DLS data
1.9.2 2012-12-25
New features:
* processor of the main thread configurable
1.9.1 2012-12-21
New features:
* dropped RBRDLL support
* fixed car damage speech stuff
* set main thread affinity to first available processor
1.9
New features:
* proxy access to FixUp features
1.8
New features:
* sound distance fix
* engine sound
* check interactive object ids
Last edited: Dec 11, 2016
Alla pluginer finns för nerladdning här på download delen lr genom att följa länken ovan.
Fixup är ett måste, och fixar massa nödvändiga saker.
Details provided in the readme.
Furthermore, I recommend to change the file
"Audio.ini"
in the RBR root directory as follows:
[OPTIONS::SOUNDS]
NumberChannels=64
This should significantly improve the quality of the sounds.
Especially you should then be able to hear the rain falling and some more gimmicks.
History
2.8 2016-12-10
New features
* Z-Modeler fix
2.7 2016-02-11
New features:
* another sound buffer fix, this time in the context of the mixer
* adaptive FFB has configurable FPS now
* added FFB steering wheel dead zone
* ten times the number of fences for add-on tracks
2.6 2015-03-01
* no calibration of FFB in replay
* adaptive FFB disabled by default
2.5 2015-01-27
New features:
* adaptive force feedback configurable
2.4 2015-01-19
New features:
* adaptive force feedback
2.3 2015-01-07
New features:
* check and fix textures indices after loading the LBS file
2.2 2014-09-21
* improved support for online plugins
2.1 2014-07-03
New feature:
* sound bug fix: fixed calculation of gravel pitch
2.00 2014-03-02
New features:
* show patch revision in dialog
* removed material maps patch, which is now part of the PhysicsNG plugin
1.13 2013-07-14
New features:
* fix sanity check of index in rally names array while loading
car flip animation
1.12 2013-04-08
New features:
* check and fix name offsets of animation ids in DLS data
1.11 2013-03-28
New features:
* material maps fix
1.10 2013-02-28
New features:
* fix collision mesh calculation
1.9.3 2012-12-31
New features:
* check and fix DLS data
1.9.2 2012-12-25
New features:
* processor of the main thread configurable
1.9.1 2012-12-21
New features:
* dropped RBRDLL support
* fixed car damage speech stuff
* set main thread affinity to first available processor
1.9
New features:
* proxy access to FixUp features
1.8
New features:
* sound distance fix
* engine sound
* check interactive object ids
Last edited: Dec 11, 2016